![]() The number of enemy types has also been doubled. It’s clear that id Software was trying to push the technical boundaries with this one. There are more wide-open spaces and multi-tiered areas, and there’s been the greatest attempt made to give certain rooms a unique appearance rather than giving everything the same grey textures. The stages also look more varied than they did in Doom. ![]() That automap feature is even more useful than it was before, and you’ll be checking it regularly as you reach the back half of the game. The first Doom’s stages were maze-like at the best of times, but some of the levels in Doom II are full-on labyrinths, with all manner of switch-flipping, door unlocking and teleporting going on.
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